When Unity editor is in the foreground, without pressing Play, only in editor mode, the CPU goes up to 30% usage.
With what even increases more when you press Play in the editor for the game’s own consumption.
The problem can be easily reproduced, creating an empty project, and viewing the process list while unity editor is in the foreground.
Yes we’ve tracked it to google’s PlayServicesResolver. So apologies unrelated to the issue herein, but still of note to others running google plugin (it’s doing this even if in iOS mode)