I imagine if you use icon-only view this is going to be even more amazing? Godot now has windows that can work with freaking android “natively” and not differ in looks, but unity with their millions of budget can’t keep separate code path. Boo hoo
Can’t blame people who have no idea how their software is actually being used tho
Your post here is a very long way of saying “we made Unity look incredibly ugly on PC because it’s easier for us”. Don’t do that! If you’re telling me that you find this picture a picture of a shippable product:
… I can’t even begin? Take a step back and look at the screen.
Did you look?
It’s staggeringly ugly. You can’t, with seriousness, say that this is something you want to ship.
I think the functionality is quite useful, it’s just the looks of it. How about moving the control buttons back to the unity window title bar, remove the extra bar, but keep the functionality?
Why not just remove the tab and make the preferences menu a regular dialog box because as far as I know, noone in their right mind would dock the preferences window.
Same here. Docking the preferences, project settings, and package manager to the main editor window is an absolutely GOATed layout for my workflows. I’m in there constantly. that said, that’s why the Unity editor layout is customizable, to tailor to many different workflows and use cases and I can understand it being in the way for other users.
I am also very often undocking inspectors and larger graphical editor panels and placing them on a secondary monitor, in which case this update is a huge improvement in accessibility as the windows OS finally recognizes these child windows in snap layouts and powertoys fancyzones layouts, etc.
These cosmetic issues on Windows 10 are quite minor in comparison and can be remedied easily on active title bars and even on inactive title bars with a registry editor or custom theming tools. The lack of a UI for this setting is a Microsoft issue at the core, not a Unity issue.
An issue which Microsoft fixed in Windows 11, which you can upgrade to for free. Also worth mentioning that Windows 10 reached end of sale last month. So, while I don’t agree with Microsoft’s lack of attention to Windows 10, it’s just the harsh reality and don’t expect this to be addressed as people can upgrade to 11 to resolve this. Or if someone wants or must stay on Windows 10 in the meantime for some reason, they can use the inactive title bar registry edits, or custom theming tools to extend Windows 10’s features / life, all freely available. MacOS and Linux are options for some as well.
Just because other software devs spent resources on custom title bars in the Windows 10 days, Unity devs don’t owe anyone some 100% custom title bar drawing to appease die hard users of a sunset operating system version that has workarounds available. (if this was an issue with Windows 11 I wouldn’t be giving Unity a free pass on it however, and they still need to fix the main editor window menu bar in dark mode, though I personally use a custom theme to workaround this. But that’s off topic (this thread is about title bars) --there’s already a few threads about the dark mode menu bar and Unity devs have a plan to address it.)
I hope that clarifies the situation, have a great weekend everyone!