2D lights are not appearing in Android build

Hello, I am using the experimental 2d lights feature in URP. In the scene there is a Global Light 2D, and some Point Light 2D.

In the Scene view, Game view and Preview via unity Remote, Point Light 2Ds are working just as intended. However when I deploy an Android app, the Point Lights are not appearing or not rendering.
What should I do, Am I missing anything?
Thanks.

I have the same issue. Need help

Maybe It’s a bug, though other types of 2D light are still working.
But I am getting very low FPS while using the 2D lights. No matter if I reduce the quality of lights. Any idea how to solve this?

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I also have a problem with point light. In editor it shows, in PC build it shows, but whenever I build on android, it disappears.

I have the same issue. The experimental 2D point lights work fine for me when debugging and even when I deploy to a Samsung Galaxy S20 but they don’t work on a Lenovo Tab M10 at all. When I deploy to the Lenovo it’s as if there are no point lights in the scene at all. I tried changing the Project Quality settings from Medium to Ultra and I tried changing the per pixel object limit in the URP Asset settings from 4 to 8 but neither setting made any difference.

Hello you all,
Please create a bug report for this issue so that we can look into it closer.
Thanks!

I have the same issue. Need help

Did you see the post immediatley above yours?

I read this somewhere else and it worked in my case:
Project settings> Player> Other settings> shader precision model> use full sampler precision by default…

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