As a programmer I have always struggled to find 2D assets to use, when you find something nice it is usually missing animations or more than likely doesn’t match the other art you have. If you find that holy grail the files are often a mess, and it can take hours to painstakenly set up all the sprites and animations.
I’m hoping to address all of that by providing sets of pixel art that:
1. Has many characters with many animations
(If you need a new animation I will take requests)
2. Has matching animated enemies
(If you need a new animation I will take requests)
3. Has a large range of matching items
(If you need new items I will take requests)
4. Has matching tilesets and decorations
(If you need a new tiles I will take requests)
A key part of this is building an eco-system where we can quikcly turn around requests for new content so you are never left stranded.
It’s a huge undertaking but with seven years on the asset store, I think I’m up for the task!
I’m starting out with two worlds/sets, Animal World and Medieval 32, with hopefully more to follow.
Introducing
Animal World
A whimsical cute platform world full of friendly animals and not so friendly enemies!
Sample Characters
Cow (Idle and Walk):

Status
Characters (0/9) - Enemies (0/9) - Tilesets (0/10) - Item Sets (0/1)
Current Focus: Full Animation Sets for Cow, Owl, and Dog
Asset Store Links
Nothing released yet 
Introducing
Medieval 32
A hack and slash platform world these characters have little legs but lots of heart!
These characters are simple but will have large animation sets.
Knight


And Variations


Ranger

Status
Characters (1/5) - Enemies (0/10) - Tilesets (0/10) - Item Sets (0/1)
Current Focus: Enemy Concepts, Ranger Completion
Asset Store Links
Nothing released yet 
Medieval 32 - Knight
This character has been completed, here’s one of the two animation sheets which make up the total of 28 animations with over 80 frames:

Of course completed doesn’t really mean done, once on the asset store please request any new animations you need.
The full animation list:
IDLE - Doesn’t really need an explanation
WALK - Walking
RUN - Running
SLIDE_STOP - If you stop moving after running, you may slide to a stop rather than have an instant stop
EDGE_BALANCE - You stop right on the end of a ledge, standing on one foot with arms in air for example.
JUMP - This is the first part of the jump when you launch in to the air.
AIRBORNE - After JUMP we play AIRBORNE, you are in the air but not moving downwards
FALL - Once your jump reaches peak or if you walk off of a ledge you enter fall state, i.e. moving downwards through the air.
LADDER_CLIMB - Characters back to camera as you climb up or down a ladder.
WALL_CLING - Character is holding on to a wall.
WALL_SLIDE - Character is sliding down a wall.
CROUCH - Character is ducking.
CRAWL - Ducking and moving forward.
ROLL - Same height as a crouch but instead of crawling character is rolling forward.
ROLL_BACK - As above but character is rolling backwards, more like a dodge.
ATTACK 1 - Attack with sword (slash).
ATTACK 2 - Alternative attack with sword (stab).
AIR_ATTACK - Attack with sword in air, this is a swipe attack not a power bomb/dropping attack.
BLOCK/DEFEND - Charater stands in a stance with sword protecting them.
DASH_ATTACK - Character runs or slides forward sword extended.
POWER_BOMB_ATTACK - Attack in which character attacks downwards starting in the air with sword pointing down, usually they would hit the ground.
DAMAGED - Character takes damage.
DIE - Character dies falling to the ground.
STUN - Character is stunned/frozen out, standing up but hunched, looking damaged/KO’d.
THROW - The character throws a small object like a vial or stone from their non-sword hand.
LEDGE_GRAB - Character grabs on to a legde.
LEDGE_CLIMB - Character climbs up a ledge they are grabbing.
SUPER_HERO_LAND - Landing after a big fall going in to crouch and then back up.
Medieval 32 - Orcs and Goblins
The first concepts for the first enemy pack:
