Hi
I´ve been trying to implement a rope/grappling system in a unity 2d game. The Player is supposed to shoot a rope and swing from one wall to another. For this purpose i shoot an object with a line renderer for the visuals and once it hits a wall i enable a distance joint (between object and player) for the “physics”. Now the basics of swinging etc. work, but it doesn´t really behave like a rope.
These are some of the problems:
- Gravity doesn´t work properly. the player is not pulled down at all, and it looks really strange when your standing suspended in mid-air at 45° as if the rope is some kind of stick
- It is possible to stand on the rope if you shoot it under yourself.
- I can change the direction of my Swing in mid-air without any kind of delay
Now i am not entirely sure how i can fix this. I had the idea of generating a rope consisting of many joints dependant on the distance to a wall etc. but i don´t know how to do this. How could i make it behave like i want it to.
Thanks in advance for all answers
P.S.: Sry if this question seems a bit vague
EDIT: Problem 2 has been solved. Problem 1 is the worst one. How can i make the joint behave more fluently and pull the player down instead of suspending him in the air?