Hi everyone,
Just wanted to drop down my commercial title released on steam and made with unity and share this experience.
It’s a 2d shooter game, a mix between a looter shooter/tyrian/and mechwarrior customization
I’m mostly a developer but i’ve learnt to draw because nobody wanted to embark on this useless journey of making games.
All assets in the game with the exception of music and sounds(bought on the store) are handmade by me.
Steam store:
I’ve also made a small playthrough of the game, i stopped at 3/4 of a new game +1
Here are some screenshots
Ship Customization: Longbow is a heavy ship focused on missile hardpoints.

The Empire boss fight, taking on him with the only assault ship in the game, the Titan, with 10 weapon hardpoints.

The citadel’s hub, where you can shop for weapons, ships, take on missions or read the encyclopedia

The endgame upgrade system for when you reach level 50, you can upgrade your weapons and ships further, since the game runs on an endless ng+

End of the story, I did not even recover the fee I paid to place the game on steam.
I plan on making 3d models for the ships and reworking the graphics but right now i’m working on the remake of my first game.
It has been a traumatizing experience selling the game on steam and trying to market it, however the experience of making it was well worth it since it pushed the boundaries of my skills.