works from Unity 2017 all the way to Unity 2020 ![]()
AssetStore: 3D Radar Builder
AssetStore: 2D Radar Builder
You get everything you see and more.
PRO , 3D and 2D Radar Builder are powerful game development tool which allows game developers to quickly and easily create a wide range of radar and tracking systems without ever writing a single line of code
download the FREE UI Target Tracker Radar Builder extension

here : Download Free Full source code included.
Create First person or 3RD person World or screen space Radars , realtime and static Minimaps, Environment re-simulations, Tracking systems with 3D Radars and create minimaps , radars , tracking systems in screen space with 2D Radars.
This setup now actually take 30 seconds because now you just click one button.
Recreating Elite Dangerous style radar without coding ? ![]()
https://www.youtube.com/watch?v=Y27W78PC-yQ
Tutorial for ALL Radar Builders
https://www.youtube.com/watch?v=k04iUM0JcCQ
PRO Radar Builder
NOTE: Pro Radar Builder is a combination of both the 2D Radar Builder and the 3D Radar Builder.
For 3D Radar Creating the kind of radar systems you see in games like Star Citizen and Elite dangerous are easily created with the system. The creation process couldn’t be easier for creating 2D Radars.
What are some applications of 3D Radar system in my game?
- environment re-simulation. for example , a solar system of a room or busy street
- Holographic style character interfacing and interaction
- re-simulation of animations in radars and tracking systems
- re-simulation of collision effects (particle effects) in radar and tracking systems
- As long as you can attach something to a prefab , you can use that prefab as a blip. This opens up a whole new world of opportunities
- 3D Radars are especially good for VR and 3D games as it allows for a more immersive gameplay experience
- The radars can exist i nscreen space and world space
- The radars allow you to choops your own optimation method with a button click
- AND SO MUCH MORE
The sheer volume of uses is quite vast. YOU CAN EVEn TURN A 3R RADAR INTO A 2D RADAR!!!
Note : Blips are representations of objects existing inside your game(scene) and are displayed in your radar and tracking system
What kind of blips can be displayed ?
3D Radar Builder supports
- Spties as blips
- Meshes as blips
- Prefabs as blips
2D Radar Builder supports
- Spties as blips
- Prefabs as blips
What can be tracked with 2D and 3D Radar ?
- You can track anything as long as it has a tag.
Some of what you get With 2D Radar Builder?
- Multiple Radar blip sprites
- Multiple Radar Sprites (200*200)
- Multiple Example scenes
- Multiple extra script component (which you can remove if you want)
- Masking shaders
- Multiple materials
- prefab blip prefabs
- EVERYTHING YOU SEE IN THE VIDEOS AND PICTURES FOR EACH ASSET
Some of what you get With 3D Radar Builder?
- Multiple Radar blip sprites
- Multiple Radar Sprites (200*200)
- Spae ship model
- Space ship controls
- star-map example
- UI control example
- Multiple Example scenes
- Scripting documentation
- Multiple extra script component (which you can remove if you want)
- Masking shaders
- Multiple materials
- prefab blip prefabs
- lens flare for special blips and environment
- EVERYTHING YOU SEE IN THE VIDEOS AND PICTURES FOR EACH ASSET
Some of what you get With PRO Radar Builder?
- All OF THE ABOVE. EVERYTHING
Is there a limit to the amout of blips that can be displayed??
- NO there is no limit to the amount of blips that can be displayed .
- FEATURES ??*
3D Radar Systems
- Tracking lines (lines which help to show which blips are farther awa
- Multiple material support for mesh blips
- Inverse object rotation tracking.
- Prefab blips
- mesh and prefab blip scaling with distance
- LOD support for mesh Blips
- Child object position tracking
- Freeze transforms of blips
- Rotation Retargeting
- Multiple scaling tedniques
- radar environment panning
- and MORE !
- Screen space 3D Radar function
- 9 point snapping (snap the radar to 9 points of the screen)
2D Radar Systems
- Rotation Retargeting
- 9 point snapping
- Dynamic scaling
- Multiple scaling technirues
- Sprite and Prefab blips
- and MUCH MORE

















