[3dFoin] hot Female Archer - and November Sale (50% off all items) XD

Hi guys,

Thanks for your continued support we love you so much :smile:
We have new model again, it’s a female archer as promised :smile:

With a bow in hand and a quiver on her back, the Royal Archer strikes at the enemy from afar. The elven blood flows through her veins not only makes her beautiful, but also creates a special bond with nature so she’s able to deal with natural forces directly to heal, or to hurt people.

Animations:

As usual the model is fully tested with Unity and comes with unitypackage ^^

Also to welcome the Royal Archer to our product family we’re kicking off the November Sale, 50% off any model purchased, so what are you waiting for? XD

http://3dfoin.info

1 Like

Yes she does come with a nice unity “package” :wink:

Unfortunately though the poly count on the model is wayyyy too high for the type of game I’m making. Very nice model though, and she even has an “aim the bow up” animation. That’s very rare in my experience. Keep up the good work. I wish she was 1500 - 2000 polys, then I’d buy her.

Right she definitely has a nice “package” =))
She’s so beautiful I’m gonna divorce your Royal Sorceress :twisted:, j/k, your models are ones the best 3dfoin I like them all :sunglasses:

Very nicely done as always.

really nice…
just wondering - Why do all your female chars have so big breasts? :confused:

And why do they always have nearly no cloth. That’s no good protection.
Dwarf Fortress teached me that heroes can wear 3 chain chirts and a breastplate all together and Helm + 6x Hood. :wink:

Ok seriously I think you do great assets but I really wish there would be some base model system where I could switch parts so people could decide if they want a character to wear leather or plate, or use other weapons. While the models and price are fantastic, I have not bought a single humanoid yet, because the flexibility would be much better the other way. I’ve bought however some of your “monsters” that don’t use armor or weapons, like the watcher or mushroom monster but no goblin.

I really hope you consider such a system as it doesn’t prevent you from selling new characters created as standalone version too. Just like if you for example now created this new archer but already have a base system. So you take the archer you put on store and make the parts ready to fit with the other system where people have switchable parts fitting to each other. Of course that’s some extra work but it might be also exra sells as I could for example grab this archer and give her a sword or staff, not missing animations for that or a different armor or ears. And once such a system is working fine it offers options to create much more stuff. Only thing that has to be tested first is if seams can be prevented, have read about this a bit and seems like they maybe can. As I’m no artist I cannot test it of course. :slight_smile:

She’s hot but the polycount is not. 16 K is too high.

I still bought it… hope you can lower polycount.

Yes you’re right the model polycount is high for mobile games :stuck_out_tongue:

We make models with polycounts suitable for current-gen PC-console games, you can see some games far in the past has characters’s polycount more than 10K for examples:

Gears of War, Xbox 360, 2006
Wretch – 10,000 polygons with diffuse, specular and normal maps
Boomer - 11,000 polygons with diffuse, specular and normal maps
Marcus – 15,000 polygons with diffuse, specular and normal maps

Lost planet, X360/PC, 2007
Wayne - 12392 polygons (but finally 17765 polygons for compatibility with motion blur effect)
VS robot - 30-40,000 polygons
Background - ~500,000 polygons
Peak number of polygons per frame - ~ 3 million

Thanks a lot Archania and Yippie, love you guys :smile:

Cos big breasts are AWESOME :))

We’re planning to make 2 base (male and female) models like you said Ivendar, it’s a really smart idea and takes the most use of what we have created and will create. We’ll also make a facial morph system like MMORPGs and combine with the armor sets, hairs and weapons, the user can create various types of character to suit their need. We’ll release them after some other creature mobs. :smile:

she’s so beautiful, I’m gonna get her soon ^^

I’m happy to read that and hope people will like it. About such a system there’s some things to keep in mind I think. First of all to not have every part already attached to the model. Maybe even have a invisible base just having slots like right arm, where people can drag/parent and reset position, but as I’m not sure if this would perfectly work, at least all the armor parts, weapons and such the like should be separate. Of course there might be people who have problems on attaching and parent the parts the first time, so that’s where prefabs come to mind. While the base is invisible including the animations, the prefabs already have different persons created, there can even be a prefab including all parts for those people who more like to click it away (I’m not really sure who would want to have like 100 or more parts on a model and turn mesh off but as a prefab is no new model this is no bigger problem I guess just to make sure these people are satisfied too)

The other big thing are options. Male and Female is nice to read already but if creating additional armor or the like they should be created for both versions, else people can get problems if they have a different amount of clothing on both sites. Ok it might not always make sense to give a male character a dress and people would sometimes like those options for female. So I guess if something would be created there might be some equivalent option for male.

Another thing is size. I hope to see some dwarves and smaller character options too, might this be possible with your male/female versions ?

And of course options. Personally I think there really need to be such a system and while there do some of those systems exist, they don’t allow you to change all aspects like face, eyes, ears, facial hair, mouth, nose, tattoos, stuff like eye patch/earrings. Such systems do exist for many years in games now and are some standard for what I think. About tattoos I also think it might be possible to create some blank material/texture where players can paint their own stuff and import maybe, adding extra options.

I also send you a pm with some link that might be interesting for you. I’ve searched a bit around for informations about mesh seams few weeks ago and found some interesting. Might be of help or not, being no artist I cannot really test it but I for sure see it might be of some help if it’s working.

Ok looking forward to see this. :slight_smile:

Thank you for the great support Korok we love you :smile:

Firstly, you’re intelligent Ivendar :smile: at least more than most of us :stuck_out_tongue: And your ideas are brilliant :smile:
About the armor parts we’ll skin them together with the body, we did it before with Royal Knight so seems like it’s not big deal :smile:



(Royal Knight comes with separated armors and weapon)

Yes you’re right the amount of clothing for both of them should be equal :smile: About the other races with different ratio and facial features like dwarves and ogres we think we have to create some other base models though. Facial options can be done using bones or morph target, from the user aspect which one do you like more?

Thanks for kind words but I’m not really. If so I would be able to learn more myself and it’s not really anything new. Has all been there before and the only thing I cannot understand is that it’s not in Asset Store yet. Only always so limited in what you can do. :wink:

Since Iam no 3d Artist and a real Unity beginner I probably cannot tell which version would work better. I have not even seen how the morphing system works and only know some version where you can disable mesh parts (that’s the bones one I guess)

I would be fine with both I guess if it’s provided in a way that we can alter the look of characters without scripting in the Toolkit. Of course the players later need such options. So if the morphing option only works ingame it might not work good to create npcs but might on the other hand offer much more flexibility for the players. But morphing also allow for very ugly characters, something that’s not so nice. Lets say I hope for a system where I have a wide range of different options that fit to each other. Like have 10+ noses, ears and whatever other part, be able to put skin, hair, eyes, tattoos and such colors. If that things are possible I think many people can be happy and if it gets more stuff after a while it’s even better.

But what might be interesting for sure if possible in such systems is to allow for face animations. So that if people want the mouth to move while talking they can do. But that’s a system I would not be able to use myself cause so much other things to learn first. But I guess it’s interesting for more professional people.

So lets take a look at different games. I personally think Dragon Age is a good example for how character creation could work. You have nice options to alterate a character but are not able to do ugly morphs. Of course there are more complex systems and those could be used as examples too but as long as such base exists everything additional is some nice extra I guess. Personally I just hope to see something having a nice graphics like you can provide but be able to alter it more and get no seams. So I have more available choices and also animations for the characters. Because that’s a big problem too, if you buy single characters you always miss animations. Idle, Strafing, Move backwards, Swimming, Climbing, every time there’s something missing. Same for weapons. I can simply not buy a model I like using a bow or sword and give it a spear for example, or switch to any other weapons. I can understand that animations cause work and if you always have to do them new for a new character it would cause the price to be higher and that’s another advantage if the base is same. So you only add them once and in overall have much more choices. Maybe allow for some animation request service where people can describe or show what they would like to see so if you sometimes have delays or free time you could take a look about the best and add them.

About other character base size just make sure once you create armor sets for all base bodies. So it won’t be a problem if you create a chainmail armor in a game what race the player would use. They can always wear it and have similar look. (If it’s not equal amount or same amount but different looks people would have the problem that the chainmail for human look like leather for dwarves maybe or if you prevent that using only the fewer versions you have, always looking same, if there doesn’t exist equal options)

About orcs I think you could use human head changes for a start. Changing the ears, mouth, eyes and nose can do much together with color already. I’m sure even if having the same base body you would be able to create nice looking orcs too for example. Dwarves of course or bigger like Ogre yeah that’s too different. Also if doing smaller or bigger version don’t forget about humans. There’s small humans too and Children should not be forgot I guess. I think it’s good to really test out how changes would work first before creating too much content and once sure it’ll work, create more. I can however not tell what content people want mostly but the created base for humans would allow use for fantasy/sci-fi/post-apo just everything for example. Cause clothing you could switch.

I think the first thing should be done is create the core. bodies, races, animations. Once those exist armors can created the way to always fit all the core. If you create humans/elves first but create dwarves 2 years later it might be more difficult to remember about each armor piece and create for those too. Or more difficult because something else changed. Don’t know sorry just guessing. :wink:

More special options I can imagine for is wings, tails, horns. Those would allow people to create angels and demons and such the like and if you do more options for those things they could do even more, like having butterfly wings and do pixies or create creatures of their own mind. Horned Space Orc having Bat Wings or whatever. :wink:

Ok uhm I feel I post way too much already. Sorry again. Last request. Not only asian look for characters. :slight_smile: It’s not bad or such but western looks can look so cool too. Just check some of those Skyrim shots for example.


Or some art from artists like Todd Lockwood

http://www.toddlockwood.com/galleries/new_art/10/between.shtml
http://www.toddlockwood.com/galleries/detail_1.php?g=dnd&p=02&a=villains&d=01&o=wide&b=0&t=Villains

Think those really show how good western fantasy can look too. Well actual it’s mostly about the male hairstyle. Either they have it very short or the asian look on what you created but raaarrrr. have no one watched Lord of the Rings or looked at book covers how cool males having other hairstyles can look too. :slight_smile:

Ok enough writing. Hope it was at least some fun to read it. :wink: Keep on the good work and I will watch and hope to be able to buy something nice in some months. Hope you also received pm with that link infos and if ya need testers I’m available.

Thanks a ton for all the suggestions Ivendar, they’re amazing, you inspire me really, I’ll forwarded this to the team :smile: We’re gonna be VERY BUSY XD
Big hug!

we’ve just submitted the Royal Archer to the Asset Store yayyyyy :smile:

You really should do a sexy male archer for equality now. :sunglasses:

Definitely! LOL

Thought a bit about morph or bones question. Morph would allow for size changes too a bit won’t it ? Like make characters bit differenz size and maybe give some smaller shape, others more muscular/big ? If this could be archieved using morph it’s a + for it but still not sure. Just do it the way they did in Skyrim or Dragon Age I guess. hehe :smile: Well those guys for sure know what they did. :wink:

Yes, morph can make a character fat or more muscular, bigger arm, chest etc. :smile: We also think DragonAge is a good example, just with some base models, morphs, clothes and hairs, they’ve created a whole big world of people that’s totally cool :smile:

Also the model comes with iAvatar iMotion - iClone files so you can make movie with Royal Archer yayyy. :smile:


(iClone screenshot)