Hello!
I’m hoping you can help me with something. I upgraded to 7.15 and it seems that all shadergraph compiled shaders for Oculus Quest are invisible in built player.
Everything was fine before.
Any advice welcome, bit stuck! ![]()
Hello!
I’m hoping you can help me with something. I upgraded to 7.15 and it seems that all shadergraph compiled shaders for Oculus Quest are invisible in built player.
Everything was fine before.
Any advice welcome, bit stuck! ![]()
Would gently suggest un-verifying the 7.15 verified package since it doesn’t work with Quest. Rolling back to 7.12 for now.
Would also like to suggest perhaps adding some XR testing because it’s pretty clear Oculus is not getting much love at this point. No need to point fingers: work needs doing.
To reproduce, make any shadergraph shader and test on Quest using 7.15. My version of Unity is 2020.1.0a13.1443