A lot of ANRs coming from Unity Ads

I use Applovin Mediation (v8.5.1) and Im getting a lot of ANRs due to unity ads (v4.16.5.0).
No other mediation network is causing issues.
Is this already being tracked?



I’m having some ANR’s too. The cause is the Unity Ads

Thank you for raising this issue. We’re aware of it and plan to address it in an upcoming release. We’ll update here once it’s available.

Great! Will the fix also apply to the Advertisement Legacy package? Although Ads Mediation is recommended, Legacy is still used and still receives recurring updates. On a related note, a common ANR (Anti-Noise Reduction) that occurs on iOS is that when the Advertising.Initialize() method is called, the iOS build simply stops responding (Unity 6.3 and Xcode 16+). To resolve this specific error, I had to downgrade the package to version 4.4. I’m also including some common ANRs that are happening on Android.

com.unity3d.ads.adplayer.AndroidWebViewContainer$evaluateJavascript$2.invokeSuspend

Same ANRs after updating from LevelPlay 9.1.0 to 9.2.0 (+ adapters update)

Is this fixed in 9.3.0?

Hi, any update on this issue? Our ANR spike is really bad and quite concerning.

We plan to release a version to address the ANR issue in the Unity Ads SDK before the end of this week. We’ll let you know once it’s available.

The Unity Ads SDK (Android) has been released. It improves stability on some low-memory devices by enhancing ANR handling.

Amazing! But, the package manader only shows the 4.16.4 version, not the 4.16.6. Can you please check? Using unity editor 6.3f1. No updates on the UPM

you’re right, we haven’t updated it in UPM-> Advertisement Legacy, I’d recommend you update it via Mediation or native integration for now.

But Legacy Ads will recieve this fix too, right?

Yes, we plan to update the Legacy Ads SDK in early February. We’ll update you once it’s released.