If you use Unity regularly, you already know this pain.
…Pain of keep extracting ZIP files like it’s 2009 
If you are a Game dev guy
You download an asset
You want to use it right now
But nope first you gotta :
Find the file
Right-click → Extract → Wait
Drag folder somewhere
Organize your mess
Finally import it
or even if you import it directly, you have to > explorer > extract ohh god
All that for one folder 
So I built something that should’ve existed already
“A Unity in-editor extractor that unzips ANY file directly inside the Project window”
Just :
Click → Extract → Done.
Right where you’re working.
Perfect for anyone who hates unnecessary steps.
And yes…
It’s vibe-coded too
How easy life becomes with AI. The potential of vibe coding still scares me, but till then, I’m riding the wave 
except you forgot to tell us what you called it and where to actually get it..
oops 
how do i post link here
it’s on my itch io profile
thecrude . itch . io
just type it in.. properly, with the whole http:// and everything
Okay but now you have to:
- Save the file directly into the project OR
- Find the file in Downloads
- Cut/Copy it
- Paste it in Project
- (Wait for Asset Import)
- Find it in Assets
- RMB => Extract
- (Wait for Asset Import)
- Delete the ZIP file
- Go through individual files you don’t want
- (Wait for Asset Import)
- (repeat last two steps possibly multiple times)
For instance take the average Kenney.nl asset zip. I’m glad I can first unpack it in Explorer and clean it up because it contains several versions of the assets in FBX, OBJ, and GLB format all of which Unity will import. I may also not like to have all the previews and txt files in the project either.
It’s just not a problem worth solving. 