Hey there,
I read in the documentation that we are able to run WebGL demos with Sentis.
I compiled it to Windows exe and it works correctly but with WebGL I’ve got two errors:
- Kernel ‘Transpose’ not found
- ArgumentException: Kernel ‘Transpose’ not found. Rethrow as TypeInitializationException: The type initializer for ‘Unity.Sentis.ComputeShaderSingleton’ threw an exception.
I tried with a BackendType.CPU and BackendType.GPUCompute
How I init sentis:
/// <summary>
/// Load the model on awake
/// </summary>
void Awake()
{
// Load the ONNX model
runtimeModel = ModelLoader.Load(modelAsset);
// Create an engine and set the backend as GPU //GPUCompute
worker = WorkerFactory.CreateWorker(BackendType.CPU, runtimeModel);
// Create an allocator.
allocator = new TensorCachingAllocator();
// Create an operator
ops = WorkerFactory.CreateOps(BackendType.GPUCompute, allocator);
}
Do you know why? Is there’s something specific I need to do in the config?
Thanks for your help