OS: Windows 10 22H2 19045.5487
unity: 6000.0.32f1
visual studio: Microsoft Visual Studio Community 2022 17.12.3
I try to debug into unity.logging module in unity editor through visual studio.
I have managered to add a breakpoint and entered the debug running mode by following steps:
then it works and the program stopped at the breakpoint, I can see the stack trace and variables, then I press F11(step in) try to see the code in unity.logging module.
But there is no related code just show a blank page.
I know in java we can download the source code package by definition of pom.xml, I am not sure if C# has the same mechanism for publishing the third-party library source code.
So, my questions are:
Is it feasible to debug into the unity.logging module to check the logic?
If it is feasible, Is there anything I haven’t done properly?
when I set breakpoint at GameObject.Find and pressed F11(step in) when the program stopped at the line, it just stepped over the line and I cannot set breakpoint at the position inside the GameObject.Find