Absolute position of bottom left hand corner of camera near clip plane

How do you get the Absolute position of bottom left hand corner of camera near clip plane

1 Answer

1

Something like this?

Vector3 position = camera.ViewportToWorldPoint( new Vector3( 0 , 0 , camera.nearClipPlane ) );

SceneManager.LoadScene instead of Application.LoadLevel for Unity 5.3. The console is your friend, it tells you what to replace deprecated methods with.

i tested on 5.3 it worked put invoke where u want to start timing