Access a child from the parent or other gameObject.

If I have a script that checks for a tag in a gameobject and I want to access a child in the gameObject with the tag what do I do? PLZ HELP

PLEASE DON'T ANSWER SOMETHING STUPID SUCK AS "Why don't you put the tag on the child?" or something like that, If you're gonna answer ANSWER MY QUESTION, I don't wanna know how to do it other way PLEASE UNDERSTAND I need this.

Easiest way would be : Get Child transform using its index , and then get GameObject of that child transform:
you can find parent gameobject using tag as per your script:

GameObject ParentGameObject = GameObject.FindGameObjectWithTag("Tag1"); 
GameObject ChildGameObject0 = ParentGameObject.transform.GetChild (0).gameObject; 
GameObject ChildGameObject1 = ParentGameObject.transform.GetChild (1).gameObject;

OR

GameObject  ChildGameObject2 = GameObject.FindGameObjectWithTag("Tag1").transform.GetChild (2).gameObject;

And so on …

I think there’s several ways to solve your problem, the easiest being:

use

Transform mychildtransform = gameobjectwithmytag.transform.FindChild(mychildname);

and then

mychildgameobject = mychildtransform.gameObject;

Of course there’s many ways to get your gameobjectwithmytag object. The simplest being

GameObject.FindGameObjectWithTag

or
GameObject.FindGameObjectsWithTag if there’s many (of course you’ll need to iterate through them and extract the one you’re interested in).