I’ve a component class that I wish to attach to the component menu. I believe the code should be something like …
using UnityEngine;
using System.Collections;
[AddComponentMenu ("Miscellaneous/Hardpoint")]
public class HardpointComponent : Component
{
...
}
But alas it doesn’t appear to work - even when restarting unity, so I’m wondering what I’m missing - should it be in a particular location ?