Adding an SDK functionality to an exported Unity project

Hi all,

I was wondering if it was possible to access my GameObjects using a functionality from an SDK that I have in my application already? I would like to clarify my specific issue:

I am building an indoor positioning system for location delivered content, and using Vuforia image recognition to deliver content about the specific point of interest. I have developed most of the application in Unity using gameobjects that activate based on what the camera is looking at. I would like to know if I can incorporate the indoor positioning SDK in my exported Unity project? The reason I would like to do this is because it would allow for easier monitoring of use and an easier integration of indoor positioning services. The SDK and beacons are from BlueCats (developer.bluecats.com). I know that something like this would normally be used as an asset from the asset store, but they have not developed one for Unity.

Is this possible?

Thanks,
Trevor

I don’t have any experience with bluecats, nor do I know what platform you are developing for, but generally this can be achieved using native plugins.