Ok so I have a Mecanim character using a humanoid rig. On the base layer, most of the animations are taking place. I have a second additive animation layer that controls the character blinking randomly. Both of these things work great.
The problem I’m having now, is that I have added a third layer that is going to be used for expressions. I would like this layer to be additive, but it isn’t actually working. If I switch it to override, the animation does what I want it to, but it is ruining the rest of my head and neck animation AND it has blocked the blinking animation from working. I do have masks properly set up as well. I have even tried taking the blink layer out and it still doesnt work as additive on its own.
Any idea on how to fix this issue?
Just testing something. Please ignore this.
– ChillCapybara