Addressable and Scriptable Objects

Hi, our game use many scriptable object (one for any interactive objects). These Scriptable object we could insert them in an Addressable Group? If yes, how we could load from our .cs manager the Scriptable Object? Now we set a variable with inspector… but if the scriptable objects are inside Addressables Group how to do this after?

Thanks for help!

Yes, scriptable objects can be added to Addressables. And then you can load then using Addressables.LoadAssetsAsync just like any other gameobject.

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