When I navigate to the Addressables Groups window, the search field doesn’t show (it is still there and usable, I just can’t see it) and I get three error messages:
Missing built-in guistyle ToolbarSeachTextFieldPopup
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
#5 (Mono JIT Code) [Logger.cs:60] UnityEngine.Logger:Log (UnityEngine.LogType,object)
#6 (Mono JIT Code) [Debug.bindings.cs:130] UnityEngine.Debug:LogError (object)
#7 (Mono JIT Code) [AddressablesImpl.cs:250] UnityEngine.AddressableAssets.AddressablesImpl:LogError (string)
#8 (Mono JIT Code) [Addressables.cs:565] UnityEngine.AddressableAssets.Addressables:LogError (string)
#9 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:140] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:GetStyle (string)
#10 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:158] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:TopToolbar (UnityEngine.Rect)
#11 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:470] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnGUI (UnityEngine.Rect)
#12 (Mono JIT Code) [AddressableAssetsWindow.cs:160] UnityEditor.AddressableAssets.GUI.AddressableAssetsWindow:OnGUI ()
#13 (Mono JIT Code) [HostView.cs:464] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
#14 (Mono JIT Code) [DockArea.cs:385] UnityEditor.DockArea:smile:rawView (UnityEngine.Rect)
#15 (Mono JIT Code) [DockArea.cs:376] UnityEditor.DockArea:OldOnGUI ()
#16 (Mono JIT Code) [IMGUIContainer.cs:357] UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
#17 (Mono JIT Code) [IMGUIContainer.cs:690] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
#18 (Mono JIT Code) [IMGUIContainer.cs:561] UnityEngine.UIElements.IMGUIContainer:smile:oIMGUIRepaint ()
#19 (Mono JIT Code) [UIRenderers.cs:131] UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
#20 (Mono JIT Code) [UIRenderDevice.cs:1035] UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
#21 (Mono JIT Code) [UIRRenderChain.cs:500] UnityEngine.UIElements.UIR.RenderChain:Render ()
#22 (Mono JIT Code) [UIRRepaintUpdater.cs:79] UnityEngine.UIElements.UIRRepaintUpdater:Update ()
#23 (Mono JIT Code) [VisualTreeUpdater.cs:155] UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
#24 (Mono JIT Code) [Panel.cs:1014] UnityEngine.UIElements.Panel:UpdateForRepaint ()
#25 (Mono JIT Code) [Panel.cs:1066] UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
#26 (Mono JIT Code) [UIElementsUtility.cs:456] UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
#27 (Mono JIT Code) [UIElementsUtility.cs:211] UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
#28 (Mono JIT Code) [UIElementsUtility.cs:74] UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
#29 (Mono JIT Code) [UIElementsUtility.cs:28] UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
#30 (Mono JIT Code) [GUIUtility.cs:189] UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
#31 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
#32 mono_jit_runtime_invoke
#33 do_runtime_invoke
#34 mono_runtime_invoke
#35 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#36 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#37 Scripting::UnityEngine::GUIUtilityProxy::processEvent(int, void*, bool*, ScriptingExceptionPtr*)
#38 GUIView::processRetainedMode(InputEvent&, GUIState&, int)
#39 GUIView::OnInputEvent(InputEvent&)
#40 GUIView::processInputEvent(InputEvent&)
#41 -[GUIRenderView renderRect:]
#42 -[GUIMetalView drawRect:]
#43 GUIView::smile:oPaint()
#44 GUIView::RepaintAll(bool)
#45 PlayerLoopController::UpdateScene(bool)
#46 PlayerLoopController::UpdateSceneIfNeeded()
#47 Application::TickTimer()
#48 -[EditorApplication TickTimer]
#49 __NSFireTimer
#50 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
#51 __CFRunLoopDoTimer
#52 __CFRunLoopDoTimers
#53 __CFRunLoopRun
#54 CFRunLoopRunSpecific
#55 RunCurrentEventLoopInMode
#56 ReceiveNextEventCommon
#57 _BlockUntilNextEventMatchingListInModeWithFilter
#58 _DPSNextEvent
#59 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#60 -[NSApplication run]
#61 NSApplicationMain
#62 EditorMain(int, char const**)
#63 main
#64 start
Missing built-in guistyle ToolbarSeachCancelButton
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
#5 (Mono JIT Code) [Logger.cs:60] UnityEngine.Logger:Log (UnityEngine.LogType,object)
#6 (Mono JIT Code) [Debug.bindings.cs:130] UnityEngine.Debug:LogError (object)
#7 (Mono JIT Code) [AddressablesImpl.cs:250] UnityEngine.AddressableAssets.AddressablesImpl:LogError (string)
#8 (Mono JIT Code) [Addressables.cs:565] UnityEngine.AddressableAssets.Addressables:LogError (string)
#9 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:140] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:GetStyle (string)
#10 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:159] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:TopToolbar (UnityEngine.Rect)
#11 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:470] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnGUI (UnityEngine.Rect)
#12 (Mono JIT Code) [AddressableAssetsWindow.cs:160] UnityEditor.AddressableAssets.GUI.AddressableAssetsWindow:OnGUI ()
#13 (Mono JIT Code) [HostView.cs:464] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
#14 (Mono JIT Code) [DockArea.cs:385] UnityEditor.DockArea:smile:rawView (UnityEngine.Rect)
#15 (Mono JIT Code) [DockArea.cs:376] UnityEditor.DockArea:OldOnGUI ()
#16 (Mono JIT Code) [IMGUIContainer.cs:357] UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
#17 (Mono JIT Code) [IMGUIContainer.cs:690] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
#18 (Mono JIT Code) [IMGUIContainer.cs:561] UnityEngine.UIElements.IMGUIContainer:smile:oIMGUIRepaint ()
#19 (Mono JIT Code) [UIRenderers.cs:131] UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
#20 (Mono JIT Code) [UIRenderDevice.cs:1035] UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
#21 (Mono JIT Code) [UIRRenderChain.cs:500] UnityEngine.UIElements.UIR.RenderChain:Render ()
#22 (Mono JIT Code) [UIRRepaintUpdater.cs:79] UnityEngine.UIElements.UIRRepaintUpdater:Update ()
#23 (Mono JIT Code) [VisualTreeUpdater.cs:155] UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
#24 (Mono JIT Code) [Panel.cs:1014] UnityEngine.UIElements.Panel:UpdateForRepaint ()
#25 (Mono JIT Code) [Panel.cs:1066] UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
#26 (Mono JIT Code) [UIElementsUtility.cs:456] UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
#27 (Mono JIT Code) [UIElementsUtility.cs:211] UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
#28 (Mono JIT Code) [UIElementsUtility.cs:74] UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
#29 (Mono JIT Code) [UIElementsUtility.cs:28] UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
#30 (Mono JIT Code) [GUIUtility.cs:189] UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
#31 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
#32 mono_jit_runtime_invoke
#33 do_runtime_invoke
#34 mono_runtime_invoke
#35 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#36 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#37 Scripting::UnityEngine::GUIUtilityProxy::processEvent(int, void*, bool*, ScriptingExceptionPtr*)
#38 GUIView::processRetainedMode(InputEvent&, GUIState&, int)
#39 GUIView::OnInputEvent(InputEvent&)
#40 GUIView::processInputEvent(InputEvent&)
#41 -[GUIRenderView renderRect:]
#42 -[GUIMetalView drawRect:]
#43 GUIView::smile:oPaint()
#44 GUIView::RepaintAll(bool)
#45 PlayerLoopController::UpdateScene(bool)
#46 PlayerLoopController::UpdateSceneIfNeeded()
#47 Application::TickTimer()
#48 -[EditorApplication TickTimer]
#49 __NSFireTimer
#50 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
#51 __CFRunLoopDoTimer
#52 __CFRunLoopDoTimers
#53 __CFRunLoopRun
#54 CFRunLoopRunSpecific
#55 RunCurrentEventLoopInMode
#56 ReceiveNextEventCommon
#57 _BlockUntilNextEventMatchingListInModeWithFilter
#58 _DPSNextEvent
#59 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#60 -[NSApplication run]
#61 NSApplicationMain
#62 EditorMain(int, char const**)
#63 main
#64 start
Missing built-in guistyle ToolbarSeachCancelButton
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
#5 (Mono JIT Code) [Logger.cs:60] UnityEngine.Logger:Log (UnityEngine.LogType,object)
#6 (Mono JIT Code) [Debug.bindings.cs:130] UnityEngine.Debug:LogError (object)
#7 (Mono JIT Code) [AddressablesImpl.cs:250] UnityEngine.AddressableAssets.AddressablesImpl:LogError (string)
#8 (Mono JIT Code) [Addressables.cs:565] UnityEngine.AddressableAssets.Addressables:LogError (string)
#9 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:140] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:GetStyle (string)
#10 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:159] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:TopToolbar (UnityEngine.Rect)
#11 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:470] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnGUI (UnityEngine.Rect)
#12 (Mono JIT Code) [AddressableAssetsWindow.cs:160] UnityEditor.AddressableAssets.GUI.AddressableAssetsWindow:OnGUI ()
#13 (Mono JIT Code) [HostView.cs:464] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
#14 (Mono JIT Code) [DockArea.cs:385] UnityEditor.DockArea:smile:rawView (UnityEngine.Rect)
#15 (Mono JIT Code) [DockArea.cs:376] UnityEditor.DockArea:OldOnGUI ()
#16 (Mono JIT Code) [IMGUIContainer.cs:357] UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
#17 (Mono JIT Code) [IMGUIContainer.cs:690] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
#18 (Mono JIT Code) [IMGUIContainer.cs:561] UnityEngine.UIElements.IMGUIContainer:smile:oIMGUIRepaint ()
#19 (Mono JIT Code) [UIRenderers.cs:131] UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
#20 (Mono JIT Code) [UIRenderDevice.cs:1035] UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
#21 (Mono JIT Code) [UIRRenderChain.cs:500] UnityEngine.UIElements.UIR.RenderChain:Render ()
#22 (Mono JIT Code) [UIRRepaintUpdater.cs:79] UnityEngine.UIElements.UIRRepaintUpdater:Update ()
#23 (Mono JIT Code) [VisualTreeUpdater.cs:155] UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
#24 (Mono JIT Code) [Panel.cs:1014] UnityEngine.UIElements.Panel:UpdateForRepaint ()
#25 (Mono JIT Code) [Panel.cs:1066] UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
#26 (Mono JIT Code) [UIElementsUtility.cs:456] UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
#27 (Mono JIT Code) [UIElementsUtility.cs:211] UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
#28 (Mono JIT Code) [UIElementsUtility.cs:74] UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
#29 (Mono JIT Code) [UIElementsUtility.cs:28] UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
#30 (Mono JIT Code) [GUIUtility.cs:189] UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
#31 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
#32 mono_jit_runtime_invoke
#33 do_runtime_invoke
#34 mono_runtime_invoke
#35 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#36 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#37 Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent(int, void*, bool*, ScriptingExceptionPtr*)
#38 GUIView::ProcessRetainedMode(InputEvent&, GUIState&, int)
#39 GUIView::OnInputEvent(InputEvent&)
#40 GUIView::ProcessInputEvent(InputEvent&)
#41 -[GUIRenderView renderRect:]
#42 -[GUIMetalView drawRect:]
#43 GUIView::smile:oPaint()
#44 GUIView::RepaintAll(bool)
#45 PlayerLoopController::UpdateScene(bool)
#46 PlayerLoopController::UpdateSceneIfNeeded()
#47 Application::TickTimer()
#48 -[EditorApplication TickTimer]
#49 __NSFireTimer
#50 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
#51 __CFRunLoopDoTimer
#52 __CFRunLoopDoTimers
#53 __CFRunLoopRun
#54 CFRunLoopRunSpecific
#55 RunCurrentEventLoopInMode
#56 ReceiveNextEventCommon
#57 _BlockUntilNextEventMatchingListInModeWithFilter
#58 _DPSNextEvent
#59 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#60 -[NSApplication run]
#61 NSApplicationMain
#62 EditorMain(int, char const**)
#63 main
#64 start
Missing built-in guistyle ToolbarSeachCancelButtonEmpty
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
#5 (Mono JIT Code) [Logger.cs:60] UnityEngine.Logger:Log (UnityEngine.LogType,object)
#6 (Mono JIT Code) [Debug.bindings.cs:130] UnityEngine.Debug:LogError (object)
#7 (Mono JIT Code) [AddressablesImpl.cs:250] UnityEngine.AddressableAssets.AddressablesImpl:LogError (string)
#8 (Mono JIT Code) [Addressables.cs:565] UnityEngine.AddressableAssets.Addressables:LogError (string)
#9 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:140] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:GetStyle (string)
#10 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:160] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:TopToolbar (UnityEngine.Rect)
#11 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:470] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnGUI (UnityEngine.Rect)
#12 (Mono JIT Code) [AddressableAssetsWindow.cs:160] UnityEditor.AddressableAssets.GUI.AddressableAssetsWindow:OnGUI ()
#13 (Mono JIT Code) [HostView.cs:464] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
#14 (Mono JIT Code) [DockArea.cs:385] UnityEditor.DockArea:smile:rawView (UnityEngine.Rect)
#15 (Mono JIT Code) [DockArea.cs:376] UnityEditor.DockArea:OldOnGUI ()
#16 (Mono JIT Code) [IMGUIContainer.cs:357] UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
#17 (Mono JIT Code) [IMGUIContainer.cs:690] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
#18 (Mono JIT Code) [IMGUIContainer.cs:561] UnityEngine.UIElements.IMGUIContainer:smile:oIMGUIRepaint ()
#19 (Mono JIT Code) [UIRenderers.cs:131] UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
#20 (Mono JIT Code) [UIRenderDevice.cs:1035] UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
#21 (Mono JIT Code) [UIRRenderChain.cs:500] UnityEngine.UIElements.UIR.RenderChain:Render ()
#22 (Mono JIT Code) [UIRRepaintUpdater.cs:79] UnityEngine.UIElements.UIRRepaintUpdater:Update ()
#23 (Mono JIT Code) [VisualTreeUpdater.cs:155] UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
#24 (Mono JIT Code) [Panel.cs:1014] UnityEngine.UIElements.Panel:UpdateForRepaint ()
#25 (Mono JIT Code) [Panel.cs:1066] UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
#26 (Mono JIT Code) [UIElementsUtility.cs:456] UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
#27 (Mono JIT Code) [UIElementsUtility.cs:211] UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
#28 (Mono JIT Code) [UIElementsUtility.cs:74] UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
#29 (Mono JIT Code) [UIElementsUtility.cs:28] UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
#30 (Mono JIT Code) [GUIUtility.cs:189] UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
#31 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
#32 mono_jit_runtime_invoke
#33 do_runtime_invoke
#34 mono_runtime_invoke
#35 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#36 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#37 Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent(int, void*, bool*, ScriptingExceptionPtr*)
#38 GUIView::ProcessRetainedMode(InputEvent&, GUIState&, int)
#39 GUIView::OnInputEvent(InputEvent&)
#40 GUIView::ProcessInputEvent(InputEvent&)
#41 -[GUIRenderView renderRect:]
#42 -[GUIMetalView drawRect:]
#43 GUIView::smile:oPaint()
#44 GUIView::RepaintAll(bool)
#45 PlayerLoopController::UpdateScene(bool)
#46 PlayerLoopController::UpdateSceneIfNeeded()
#47 Application::TickTimer()
#48 -[EditorApplication TickTimer]
#49 __NSFireTimer
#50 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
#51 __CFRunLoopDoTimer
#52 __CFRunLoopDoTimers
#53 __CFRunLoopRun
#54 CFRunLoopRunSpecific
#55 RunCurrentEventLoopInMode
#56 ReceiveNextEventCommon
#57 _BlockUntilNextEventMatchingListInModeWithFilter
#58 _DPSNextEvent
#59 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#60 -[NSApplication run]
#61 NSApplicationMain
#62 EditorMain(int, char const**)
#63 main
#64 start
How can I work out why this is happening and how I can fix it. I am running Odin Inspector but I’ve tried updating/removing it and the issue persists.