They don’t really need to answer that, as both engines target slightly different areas.
metahuman is unreal engine only.
They don’t really need to answer that, as both engines target slightly different areas.
metahuman is unreal engine only.
Right now (probably because beta) but look at the export option …

Hey look unity!
Gonna have that head start ![]()
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HOOOOoooooo that just got a lot more interesting! ![]()
Looks more like a Bug to me. If that Export option is the same for every Asset inside Quixel Bridge, then that doesn’t exactly say “MetaHuman will support Unity in the future”.
Fairpoint
If they want they could just allow non UE users to spend their Megascans points for each custom metahuman.
I mean that metahuman is exported/send from the MetaHuman Creator to Megascans account and after that you can acquire it in the Bridge for further exports. Same as it works now with other assets.