I will work on First person shooter Game but i want add enemy AI but i dont have any idea to create a advance intelligence Enemy so how can do it
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THere are various E-books out there for free. Check out this page. It has a link to the free pdf version of their book:
https://gameaibook.org/
Particularly, the section on Finite State Machines and Behavior Trees. In my opinion, an understanding of these two concepts will be sufficient for most games.
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I found some of the articles from https://www.gameaipro.com/ useful (plus it’s free). I mainly like HTN planners e.g. Exploring HTN Planners through Example, Hierarchical AI for Multiplayer Bots in Killzone 3. Otherwise I use behavior trees. I’m still a bit annoyed that Unity dropped the behavior graphs package.