All subsequent instantiated objects = auto-named with suffix (Clone)?

Just double checking, will all instantiated objects of "Bill" be called "Bill(Clone)" ? (At least that is what they are reading as in `hit.transform.gameObject.name`)

In that case, to find these objects, would you use `Find("Bill(Clone)")` instead of `Find("Bill")`

That's the default name but you can change that.

GameObject go = Instantiate( prefab ) as GameObject;
go.name = whatever;