Just double checking, will all instantiated objects of "Bill" be called "Bill(Clone)" ? (At least that is what they are reading as in `hit.transform.gameObject.name`)
In that case, to find these objects, would you use `Find("Bill(Clone)")` instead of `Find("Bill")`
since by default all clones will be named "Clone(clone)", basically with the (clone) suffix, will you have to use Find("Clone(Clone)" instead of just Find ("Clone")?
– inaYes, unless you rename them on instantiation like demoed above, add (Clone) to your prefab name when searching for it.
– anon53712941