Hello,
I’m planning to make a multi platform VR game (Oculus Go & Quest and possibly Google Cardboard too) that can be used from different devices and saved to an online account (which also offers some limited gameplay in browser).
How do I do this in Unity using the Network functionality? Can anybody possibly point me towards relevant documentation and threads, I can’t find anything by browsing.
I’ve also put in poll for fun, didn’t see Unity Forums offered polls before…
Thank you in advance for any help.
Michael
If you’re familiar with the basics of HTTP requests you should be able to implement the save feature pretty easily. All you need to do is POSTing the game state to a PHP/ASP/Java web page so that it can store it in database, for that user account.
The UnityWebRequest class should be your starting point: Unity - Manual: UnityWebRequest
On the server side you will need a basic HTTP server + Database setup to create your sign up, login and similar requests. If you haven’t done this before, it would probably be better to find a developer that can help you with the server side.
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