Hi ![]()
I am developed AssetRefs exactly to vercome all those issues with addressables when they was released ![]()
Today they already work with new ContentDirectories of Unity 6.6 and I think for Unity 7 I will create new major version that will be just thin layer on top of ContentDirectories because new ContentDirectories and their Loadables 90% looks like AssetRefs ![]()
About asset Refer34ncing and bootstrapping your game from any place I have already done this too with additional test cases to not only launch from any place but also with exact situation you want to test ![]()
You can use it already free there is free version of it if you interested: Flexy.GameFlow
Or better just check template to see how it all works and test it with ContentDirectories
If you have any questions ask me in any place ![]()
Also there is topic about ContentDirectories what they can and what they cant today
New Unity 6.6 ContentDirectory GOOD and BAD Q&A