Thank you for your love and support for our project. Unfortunately we were told today that our team is included in the latest round of layoffs and we will not be able to support you any longer.
I’ve reached out to leadership to ask if they can open source the project, but there is no guarantee.
I’d like to thank you so much again for your kindness and support and your amazing engagement and feedback. I wish we could take Behavior to the finish line we wanted to get it to.
Thanks for the support with behavior, Wishing the best for the entire team. I really hope the project becomes open source so all this work can be manteined!
Tragic for all involved. I was just advocating for Unity based on the good work and engagement I was starting to see from the company since Unite, but this project was among the most promising in that regard. May you get the chance to do as good work in your next opportunity.
Oh man, that really sucks - very disappointed from our own point of view, but of course it’s nothing compared to how it must be for you guys. I really felt you were doing a great job, and was looking forward to where behavior was going. Wish you all all the best,
I don’t know how this decision came to pass but this decision to layoff the team is just atrocious. Unity actually released a good package, a package that is actually useful for game development. A lot of games benefit from Behavior. Not to mention how eager the team involved in this is. All that dedication, now gone.
Oh man this package is one of those things I was really excited to transition to.
I’m surprised unity doesn’t consider it more important. Thats really odd…
Didn’t they recently depreciate some cinematic packages to focus on games? What’s the plan here? Are they going in a different direction or do they think this isn’t worth porting to the changes in Unity 7?
Sorry to hear that, I was really looking forward to using behavior graph. I feel like it really deserved a bit more publicity, I only found out about it by chance. Probably the last Unity features that I was excited for were nested prefabs and the addressables system. It’s quite disappointing when comparing it to the number of new features Unreal releases.
Sorry to hear what happen to you and the teams, just yesterday i told my friend about this package, well guess i never learn that this is how Unity operate (making cool package and then just stop the development midway) , once “Unity” always “Unity” i suppose.
Sorry to hear about the loss.
Also sorry to hear of yet another actually Unity package with a lot of promise abandoned.
When I heard about the package I wasn’t sure if it was safe to invest time into learning and using it.
We should boycott unity. I’m sick of it. They do this again and again and again. As soon as unity making something useful for the actual game developing, they immediately fire the whole team without even giving them a chance to bring the product to usable state. At this point I think they are just messing with us, first AI Planner now Behaviour. This shit has to stop.
Yikes. Just when I finished transitioning my project to Behaviour. Hoping support continues through the community. Best wishes to you and the team, and thanks for all the work on this package.
Oh no! I’m so sorry to hear that. For what its worth, Behavior is the best AI authoring system I have used in Unity or any other engine. I can’t believe they would layoff the team. You clearly cared so much for the package and the UX, and the result of that is amazing!
Thank you for your great work and even for trying to get it open sourced in the end. I wish the best for the entire team.
So sorry to hear that the team’s been let go! I never tried out the Behavior package but felt it was a step in the right direction to having good infrastructure for supporting behaviors in a visual way that would seem more accessible for designers and others to build with.
Hope it can be open-sourced and gets picked up along lines of what we’ve seen with UNET and Mirror. Thanks for everyone’s work!