Anchoring SwiftUI windows to Unity content

Hey there! We were wondering if there is a way to anchor a SwiftUI window to a GameObject in Unity?

We’re building an app where you can place a table in your environment to look at different blueprints displayed on it. We would like to have a SwiftUI window next to this table to swap between blueprints and provide information about them.

Could you elaborate how this can be achieved? Or point me in the direction of where I can find documentation about this. I’m unable to find any information on this, probably just don’t know where to look.
Thanks a lot!

The new SwiftUI sample scene has allowed me to spawn a window and send events to Unity, but I cant seem to find what else is possible, and how to do it.

The post above looks like ChatGPT hallucination:)
I think there’s no way to do it