I’ve released my adventure-action platformer game today. I’ve worked on that game 5 months as a full-time solo developer (8-12 hours a day). I’m mainly a programmer but also I learnt pixel art, design and animations so that I did all stuff myself except musics and sound effects. I hope you’ll have a great time… Any criticism is welcome.
It is a game which is based on a love story. You need to avoid deadly traps and break many bones along the your journey to the your kidnapped love!
16 handcrafted levels and 4 bosses. Pixel art style with rich environment. Collect as much as coin you can, and spend your hard-earned coins to upgrade your skills and weapons. Avoid deadly traps and obstacles. Use your “Dash” ability to break bones! Search through dark dungeons, castles and ivy based areas to find out treasures. Discover others’ hidden stories… A love based story. Challenging platforming experience which is exclusively designed for mobile devices.
I’m actually very impressed that you did all the pixel work by yourself. I personally prefer to use images already created and available for free from the asset store or that are under the CC or GPL license. It saves me a lot of work and I’m also a terrible drawer
Your game is nice, controls are smooth - The double jump is definitely a life saver. It’s a pretty dark and gloomy, but that’s the point of your game. I fell in the abyss several times and got struck by many obstacles, but that’s the point of a platformer. Learn the layout and take the best path and move forward to tackle tougher levels.
Thank you for your best words for me! Yes, game is pretty dark and gloomy that was actually what I aimed for. I wanted an atmosphere which is based on stressful and desperate feelings.