I've been having difficulties getting multiple enemies to find a single target and follow the path.
I noticed when I put:
controller.StartPath(transform.position, Target.position);
In the Awake method all targets will approach the path, but if I move that to the update only the first 3 enemies will approach the target. Putting the above code in both Awake and Start will break it. What am I missing? Has anyone experience a similar situation? Maybe if I run a check on each enemy to see if it's destination is far from the moving target, if so stop the enemy then recalculate path, I'll have more success.
yey independant learning. Bravo!
– anon61858128