Animated flag using Point Cache files

Hi There
I have just finished adding Point Cache vertex animation using .pc2 files to MegaFiers, so now you can bake down complex animations in your 3d editor to the common .pc2 file format and play them back quickly and easily in Unity.
Chris

Very Very, cool!

Pc2 is something I have been wanting for ages, cant wait to try this.

Wow really cool :smile:

Added support for .mdd files so users of 3d software such as Cinema 4d can use the Poitn Cache system.
Chris

Mel to convert an existing maya cache file in maya .mcc format (from geometry, nucleus, etc) to .pc2 format:

// The maya cache is named
// pSphereShape1.xml and located in the directory “c:/test/”.
//
cacheFile -pc2 0 -pcf “c:/test/mypc2.pc2” -f “pSphereShape1” -dir “c:/test/”;

And then back again:

// Convert a pc2 cache into a maya cache, with the cache data in a single
// file.
//
cacheFile -pc2 1 -pcf “c:/test/mypc2.pc2” -f “mayaCache2” -dir “c:/test/” -format “OneFile”;

From the Maya docs. Untested in megafiers.

Support added for Maya .mc geometry cache files now.

Hi Chris,
I want attached a simple OBJ File plus the mc-CACHE from Maya 2012
as a ZIP but this forum tells me an error until I upload.

I tried out with Megafiers 2.15 but there comes the error Mapping Failed

Maybe you can tell me some about the handling from MAYA creating mc Files.
Is there an important checkerbox or something else

Hi There
If you could submit a support ticket at the website Support « MegaFiers you will be able to attach the files there as well and I will take a look for you. I wonder though why you are using 2.15 there have been nearly 70 updates since 2.15 with a lot of improvements to the Point Cache system.
Chris

I haven’t had a ticket yet for your problem, is it working with a newer version?

Sorry for the late answer, but I am only a hobbiest.
I tested around the last days and I figured out, that if every vertex gets a joint, I can transfer this to UNITY without MEGA-FIERS
to play the animation.
If I take a special script (nClothBaker free MEL script) for MAYA which generates an MC, than the animation is also playing in MEGA-FIERS.

So that is what I don’t understand. Why should I find a MEL Script in the internet and then the MC-File can import in mega-FIERS. Is there a special setting for MAYA? I think this is a basic question, why i need another tool to make MEGA-FIERS working?

You don’t need any other scripts, I use cache files from Maya often with no problems, if you can share the maya file I can tell you what is going on.