Thanks for reading my post.
Ok, so here’s where I need some help:
I have created 3d models with flat 2d eyes. I am using single large atlas texture to color and detail everything on the game. Now a part of that atlas includes the eye with enough room for the UV shell of the eye (a single quad, or a couple of triangles) to move around giving the illusion that the eyes of the character are moving.
How can I get that effect on Unity?
I don’t want to offset the texture, because it’s an atlas and it would mess other things mapped into it. Should I treat the eye as a 2d sprite? Can the UV shell be subtly moved in x and y to fake eye movement?
I appreciate any help.