Sorry. I’m having trouble. The animation is an fbx file from Maya and it plays fine in Maya and in the Unity Preview, but once I set it as the default state in the animator controller, it just keeps showing the default A-pose model. I can’t tell if it’s the settings or how I exported the file. In Maya, I selected all, baked animation, deleted history, and then exported. All my objects are generic animation types, and I set them to loop. Could there be anything else that I’m missing? Thank you. Screenshot in thumbnails.
1 Answer
1Since I don’t have much information to go off I did some google searches and came up with this list on why animation might not work and stay in T-Pose
- You animation is not assigned to the state
- Your animation does not match your rig.
- Your avatar is not setup in the animator component
- Turn off “Write Defaults” in the animation
- Try turning off the loop
- Try setting the avatar to humanoid