Animation not working after reload scene

Hello
I have a scene “menu” and scene “level1”.
In the scene “menu” my animation.
when you start the game (starts Scene “menu”) all the animations work, then loads the “level1” and then come back to the menu (load scene “menu”) but now the animations do not work, and GameObject to which the animation does not move (as if they were STATIC or something)
To load a scene using Application.LoadLevel (1);
Can you tell me what is wrong?

Check if you ve reseted the value Time.timeScale=1; in our code. This solution only works when u ve set Time.timeScale=0; in our script

In my case I had a Mecanim based animation created in Unity for moving a sprite to the center of the screen. It worked most of the time on the initial call. After reloading the scene via Application.LoadLevel, the Animator states were switched correctly and the animation clips were ‘kind of executed’ but the transform.position did not change.

The solution was to set Culling Mode in the Animator component to Always Animate. Afterwards it was clear as the animation started outside of the visible area.