Animation Window Not Usable

I am attempting to make animations for a project, I did the standard thing where you have an object with an animator selected and you open the window and it gives you the option to begin animating it, but since I clicked out of the window after making a couple simple animations, the animation window has become inaccessible even if I select the player prefab. I have tried different solutions that included deleting the animations and animator that I was using for the object, and the window is still in a mode that I cannot do anything on it even if I have an animation selected.


To make animations, use the Scene View and select the GameObject in the Hierarchy View, not the prefab from the Project View.

I also think that the animation interface is rather frustrating and unintuitive. It’s really not made for creating animations inside unity. It’s made for creating them in something like Blender and importing them into unity and then maybe tweaking them a little bit. If you’re looking to create animations within Unity I would suggest my asset JuiceBox. It has a lot better toolset for creating any kind of dynamic animation you could want.