Animations are completely messed up (but only on build)

Hi, so I’m working on a 2d pixel art style farming game which, obviously, has animations to dig/water the soil and all the usual ones. I’m using super simple stuff, just animations that swap one sprite for another (no bones, no rigging, no anything fancy). When testing these on the editor they work perfectly fine, but as soon as I make a build they become all sorts of messed up: sometimes they show up cropped, other times desyncronized (the player’s hair will be way off to the right of the player’s body), other times just shifted to the left or right.

Upon some googling, I did see a few people having similar things happen to them and saying it might be a Unity 6 thing (since downgrading to 2021 helped for some of them). I really would like to keep using Unity 6 if possible, is there a way to fix this? Do we know if it’s fixed in newer versions or when it will be fixed?

@mayamay3

Could you please provide more info ? There had been a few related issues but all have been fixed in recent versions of 6.0. Please use the latest 6 LTS version for upgrading.

As to Unity 6 there’s now at least three different versions you could try: 6.0, 6.1 and 6.2 (since this week). And 6.3 is currently in Alpha.

If you are on 6.0 but not on 6000.0.55f1 yet I suggest you try updating to this version first.

Also be sure to use copies of your project to test different editor versions because downgrading to an earlier version is NOT supported and may cause issues in unforseeable ways.

I have just upgraded to 6000.0.55f1 and the issue seems to have been resolved. Thanks so much for the advice!