Annihilate The Spance as a space RTS two of my friends and me have been working on for roughly 5 months by now. The game is centered around strategy and managing your base correctly, since units attack mostly independently on their own. This is our first game and we are hoping to make the best out of it!
Steam summary
“Real-time strategic base builder. Construct autonomous bases deep in the battlescape of the Spance and wage war with fleets of vessels bristling with armaments. Command three factions with different doctrines, seeking the rich core of this place, to build an armada unmatched in all of history.”
We are going for a sort of low-poly style, with little in terms of textures.
YouTube game unveil
GIF
With the Unity DOTS system we hope to achieve massive scale at decent performance.
Feature List
- Base building in a 2D plane.
- Autonomous ship AI, no direct control.
- Enemy base AI at a playable level.
- Hitscan laser and missile weapons.
- Forceful explosion shockwaves.
- Physics-based movement.
- 2 properly playable factions.
Roadmap
- Extensive campaign with 4 parts.
- Capable AI able to be an adversary.
- Explosions, cannons, heat mechanics, phase mechanics and energy shields.
- Raycast and fully functional damage dealing for all weaponry.
- 1 more major playable faction, forming three.
- 1+ unplayable factions.
Feedback is appreciated on any aspect of our game, as well as any suggestions or questions. The topmost screenshot is currently the most up-to date.
More Info
Official Space Talk Games Discord server: Skyglow Softworks
Steam store page (Unreleased): Annihilate The Spance on Steam