[ Answered ] Prevent variable from showing in Inspector

Probably a question that has been asked many times before (although I couldn’t find it anywhere…) but how do I prevent a public variable from showing in the Inspector, beside making it private and make a public set function?

Cookie for answer!

//@System.NonSerialized , tells Unity to not serialize the variable or show it in the inspector view.

@System.NonSerialized
var Myfloat: float = 0.0;

Thank you! As promised.