Why is Unitys casing completely contrary to both C#/Microsoft guidelines, the .NET framework and almost every other 3rd party/ .NET developer? It’s really frustrating when trying to write conventionally cased code.
I have used Unity on and off since version 1.6 (I think. It was a long time ago and mac only at that point) and vaguely remember a time when it wasn’t so wrong and then after a break coming back to it a few years ago realising it was completely broken.
Searching the forum yields this statement:
“We follow the MS convention. Properties are all Pascal case. Fields that are less than public are camel case. That being said - I don’t think we have any fields that are public; or at least very few. We try to expose everything via properties.”
So I guess the question is where or why did it go so wrong?