MissingReferenceException: The object of type `UnityEngine.GameObject` has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:815)
UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/BindingsHelpers.cs:61)
UnityEngine.GameObject.get_transform () (at <4edffc37a24e41ae907f1521549d0012>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerMovement (UnityEngine.InputSystem.UI.ExtendedPointerEventData eventData, UnityEngine.GameObject currentPointerTarget) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:476)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerMovement (UnityEngine.InputSystem.UI.PointerModel& pointer, UnityEngine.InputSystem.UI.ExtendedPointerEventData eventData) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:402)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:352)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at ./Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2257)
UnityEngine.EventSystems.EventSystem.Update () (at ./Library/PackageCache/com.unity.ugui/Runtime/UGUI/EventSystem/EventSystem.cs:530)