I’ve been doing some research on the issue but all the answers I found date from 3 to 4 years ago so I’m wondering if amything has changed.
I use a PC to run Unity (2017.1) so everything is developped from there. Is there a way to publish my games from this same PC to the Apple App Store? I use an iphone as my cell (if that helps anything). I don’t want to buy an expensive Apple machine. I already have a very good PC. I havn’t activated my Apple developper account yet. I’m waiting on an answer to this post. Is there a simple answer to this? lol
There doesn’t appear to be a reliable way of doing it. My suggestion would be to buy a second-hand Mac Mini (preferably a late 2012 model (which was on sale for 2 years)), and you should be able to get your money back on it afterwards.
Thanks. Does this Mac need to run Unity or just Xcode? Basically, can I build the game on my pc and then simply import the build in Xcode on the Mac then publish it from there?
Hi John,
I will go with a Mac Mini. They’re about 500$ CAD new. I did’nt want to buy a Mac but from what i’m reading, there is no way around it. I realy like apple products (phone, tablet) but i’m a bit disgusted by them at the moment because they fixed it so no devs can upload to the app store without having a mac computer. I find that pretty greedy from such a big company. In the end, a dev’s gotta do what a dev’s gotta do.
Just to clarify: You can build iOS apps from a Windows PC just fine, but to code sign them, you’ll need Xcode - which is only available for Mac. If you don’t wan’t to buy a Mac Mini, try services like MacInCloud instead.