AR game only accessible on the browser

My group and I are trying to make an AR game accessible only on the browser as a class project; however, we are very confused about the tech we will need. We’re considering using unity + unity WebXR export or unity + a WebAR SDK, like blippar. Which method is better, or is there a better approach?

For a proper solution, I would look into 8th wall, spark, snap studio, meta AR.
If you need to use Unity, depanther has a nice WebXR exporter, make sure to test the features before starting development tho.
Not sure about a WebAR SDK, never used it/seen it in Unity

This is our official answer from our FAQ :

@DevDunk didn’t mention Needle Tools but they are another third-party option for the “author in Unity, export to WebXR” workflow.