Then
Unity 2.6.1, free vs pro. Ok so the free one had a lot missing, but that was ok, not such a big deal, the difference wasn’t TOO great. People adapted, the divide was small, no harm done and everyone had fun.
Now
Unity 3.x free vs pro. Really now, come on. The differences in what isn’t available or entirely crippled in the free version is lets face it, taking the piss. What indie developer is going to chose Unity free over one of the other alternatives out there? I know the whole point of the free version is to draw people in so they pay for the pro version, but this time there’s such a difference between the two, and so much isn’t available on the free one, not to mention it has a watermark slapped on as a final kick in the teeth. That don’t you think it’ll just drive people away? Developers who perhaps can’t afford to go pro right now, but would have otherwise spent time learning it, turned away due to lack of features, learn something else and with all that time invested doing so, probably wont come back.
This isn’t some request to give the free version more features, quite the opposite in fact… Maybe it’s time to let the free version go? It’s almost painful to watch users on the free one struggling to do the most basic of things because of them being crippled or unavailable. I can’t honestly see them enjoying themselves at all, can you? Aren’t people tired of posters turning up, asking why this and that can’t be done, only to have to reply with “nope, can’t do it on the free one” and then the resulting “awww no fair” comments wanting shadows n shit. I know this stuff went on with earlier versions, as I say, it wasn’t so bad then. But it sure looks to be creating a pretty big them vs us scenario between the pro users and the free users now, and I’m sure as updates come out and time goes on, that’s just going to get worse.
Lets be honest. It’s practically useless beyond being a half baked demo (which thanks to the 30 day pro trial which does show all the new features and abilities, and the fact the free version is missing so much, makes it pointless as a half baked demo version at that). Nobody in their right mind is going to settle for the free one to actually create anything serious with, not when they can just go use one of the many other applications out there that are either also free, or far cheaper than Unity Pro yet offer just the same, or more. Really, frustration will drive Unity free users away to more attractive offers.
Then there’s the indie developers out there who are providing scripts, shaders, new features etc. Left with a choice, put all their effort into a better version that’s pro only and get bombarded with questions and emails as to why it doesn’t work right for lil Jimmy using his free version, or cripple their own work so the free version users get something too.
The free version is quickly becoming like the retarded little brother, you gotta be nice to him even when he starts drooling and pisses his pants while you’re getting a table at the Texas Roadhouse, but really deep down inside, you wish he’d fall down the stairs into the basement and go away. Yes, it was a nice idea making a free version, it did I’m sure, bring in quite a few users who went on to go pro with 2.6.1, myself included, and I’ll probably go pro with Unity 3 too, but not because of the free version, but because of the 30 day trial, that actually let me see what the thing is like. If I’d been left with the free one, safe to say I’d be using UDK now. The amount of things missing now in Unity 3 free, is just too much and it simply can’t compete with well… anything, except maybe Gamemaker, but even then it would be a close call.
So what do you think? Keep Unity free going in the hopes some poor s.o.b can find a use for it, or should they (the devs) accept it just isn’t working out and dump its ass via text while it’s busking in its shadowless none bounced unoccluded watermarked no seamless loading lack of render to texture limited forward rendered subway.