It does show up on the “Lit Clustering” mode though, but somehow unity did not detect the lightmaps, because on the Lighting - Scene tab it is written “No Lightmaps”. I think the baking process is not finished, because the cancel button is still there. But it’s not going anywhere either! There’s no progress bar too!
Hey! Seems like you have no indirect lighting in your scene. Try changing your Environment Lighting ambient color to something else than black. Alternatively, you could plug a skybox material in the environment settings, and set ambient source to skybox as opposed to color.
Hello kristijonas_unity! Thank you for your reply, but I don’t think that’s the problem. Here’s the news! So two days ago, I had decided to call it a day, and I turned off my computer. Then yesterday, I tried again to bake my scene, and it worked! Here’s the baked scene with black ambient color, as you can see the area around the direct light is being lit through indirect light:
Hi KEngelstoft! Thank you for your reply! Now, let’s continue my story
I was shocked, what was wrong with my scene? So today, I’ve found how to reproduce this bug!
When I reopened up my unity yesterday, the “Lightmap Parameters” was set to “Default-Medium”, and when I baked it, it worked. Today, I open up my unity again, then try to change the “Lightmap Parameters” to “Default-VeryLowResolution”, and bake the scene. Guess what? The problem reappears! Changing it back to “Default-Medium” and rebake it didn’t solve the problem, so here’s the “Indirect” mode as you said:
So now, I’m thinking, did closing unity solve the problem?
I’ve tried this, it do solve the problem! And you don’t have to rebake the scene, since I left the scene baked on “Default-Medium” setting. I think my guess was right, it was done baking, but unity didn’t detect the lightmap. But it’s weird, when I try to reproduce this bug again, it didn’t appear. The “Default-VeryLowResolution” worked just fine. So my guess about how to reproduce the bug was wrong?
Still not satisfied! I try to play around again with the “Lightmap Parameters”, and now the bug reappears again after I try to bake with the “Default-Medium” settings. But, this bug is kind of different though, the “Indirect” mode shows exactly the same as the picture above, but the indirect does show up on the “Shaded” mode. I believe the correct “Indirect” mode should look like this, this is from baking with “Default-LowResolution”:
Well, now what I’m sure are:
The baking is actually done, but sometimes unity didn’t detect it. Restarting unity solve the problem, reloading the scene by changing the scene and change it back doesn’t.
Baking with “Default-Medium” always make the “Indirect” mode look like the second picture above. Reloading the scene doesn’t solve this problem too, unity has to be restarted. But the time after I press “Generate Lighting”, the problem reappears. It’s just in the “Indirect” mode though, so I guess it’s not a big problem.
I’ve had this same issue. For some reason when clicking Generate Lighting sometimes it just doesn’t actually start the baking? It just shows the Cancel button and does nothing. Restarting Unity fixes it every time.