I am trying to add some people to my game as spectators. I have several rigged models that are exactly the same and share a single texture map. There are six different character skins all in one texture.
I would like to know if BatchMan can do the following:
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allow my animations to work. When my main game character (Daredevil Dave) crashes near people I would like them to jump out of the way. There are a few animations that make this happen. I import the animations with the FBX from C4D - I am not using Unity’s animator, though I could. I usually use the old “animation” component.
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allow me to use LOD, or enable/disable the renderer for individual models when needed. Too many rigged models in my scene will slow up the game, so I would like to use non rigged models that are swapped with the rigged animated model only when they need to jump out of the way. Either with LOD or swapping them with a script.
I’ve tried a few free scripts available online, but they either won’t let me use animations, or the objects cannot be destroyed or enabled/disabled at runtime.
I’ve seen no comments or reviews for your product so I thought I would ask here.
Thank you.