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About the Shaders & Materials category
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0
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44
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May 21, 2026
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Improvements to shader build time and runtime memory usage
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83
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31463
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June 26, 2026
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Feedback Wanted: Mesh Compute Shader access
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102
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28846
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April 4, 2024
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SRP Surface Shaders
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66
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27731
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October 25, 2022
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Shader Graph Resources
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1
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13934
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July 3, 2023
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ShaderLab FAQ
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0
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40026
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March 15, 2009
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Builtin Unity shaders source
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100
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254101
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January 30, 2025
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Shader Compile Time / Caching in 6.4?
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2
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133
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October 29, 2026
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Shader preparing variants count ignoring skip unused shader features setting
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1
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36
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October 28, 2026
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Why is my shader graph preview of sprites different compared to the normal sprite preview?
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6
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77
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October 27, 2026
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Making URP Glass-Pane Materials
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0
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19
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October 27, 2026
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Is metalCompileShaderBinary safe to use in production?
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0
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19
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October 27, 2026
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How to convert BIRP default material into URP default material?
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1
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45
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October 22, 2026
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Keywords & Branching
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27
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9083
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October 21, 2026
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Issues with waterline jittering
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4
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152
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October 21, 2026
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Instanced terrain height sampling uses `real` but should use `float`
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6
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133
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October 21, 2026
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Depth output for shader graph -> PDO(Pixel Depth Offset) -> terrain blending -> billboard shadows
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33
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5845
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October 20, 2026
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Shader stripping stripping out shaders that are neccesary
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36
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2198
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October 12, 2026
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What causes transparent shader to render differently in scene view and game view?
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0
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44
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October 19, 2026
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Is it possible to use NVIDIA HLSL Extensions in Unity?
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9
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1484
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October 18, 2026
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Getting textures with screen-space UV to scale with camera distance in shader graph
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26
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5495
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October 16, 2026
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Physically Based Sky + floating origin
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3
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150
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October 8, 2026
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Ddx_fine and ddy_fine do not work in Unity?
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3
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87
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October 8, 2026
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How to prevent shader graph variants from getting auto stripped on build
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3
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666
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October 8, 2026
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Shader Function Reflection API
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32
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3838
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October 7, 2026
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[UIToolkit] Show a voronoi with a limited, user-defined seeds
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3
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91
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October 6, 2026
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Trying to create custom standard shader with geometric specular aliasing
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42
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11219
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October 5, 2026
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[Feature Request] Point filtering for mipmaps generation
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1
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82
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October 3, 2026
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A material (shader) blinks (flickers) at a certain angle.
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32
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9868
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September 29, 2026
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URP Transparent Distortion
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0
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60
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September 28, 2026
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