Hello everybody! Thank you so much for all your nice comments and love about Aura 2 and your help to improve and make it an awesome product 
General note regarding compatibility of specific assets and transparent shaders/objects.
Aura 2 fundamentally handles most rendering situations and also provides technical solutions to support custom/specific transparent assets (doc, ASE nodes).
For those least technical among us, not everything can be compatible out of hands, especially at launch, with Aura 2 as I cannot inject aura 2 inside the Unity system. That’s annoying but there are solutions.
You can always ask the publisher of your favorite incompatible assets to contact me if you want them to support Aura 2. I’ll be gladly working with them! 
Or you all guys can just contact Unity to bring a native solution to support Aura 2 on native shaders. Who knows 
55000 requests might trigger something.
Hi! I have had people working Enviro along Aura and aura 2 for a long time. It works with post processing stack although I’d recommend setting Aura 2 before it. 2018.3 is supported yes 
Vegetation Studio is apparently compatible. I don’t know about weather maker. I’ll try to contact them to make sure they’ll be compatible with aura2.
Can you give me more console details? This shouldn’t happen as the toolbox is stripped from builds.
None are currently compatible with Aura 2 right now, shaders still need to be modified.
Fixed! 
Awesome! Can you PM so I can follow this up!
Thank you for your nice message and compliments
Aura 2 in the current state has taken me 2.5years 
Yes presets are strong in order to be well visible like in a forest. They need tweaking of course. I can easily refine them according to your feedbacks (and I knew I’d had to).
The problems with playmode in editor comes from the preview which is still in improvement.
Yes I’ll make runtime demos when I have a little more time.
Aura 2 relies on the lights themselve so yes changing the light’s orientation will change the rays direction as well.
You can apply the presets at runtime yes via AuraPreset.ApplyPreset(Presets preset). The change will be immediate though, no lerp nor weight yet. This is planned for an update.
Rick is never gonna let us down! 
Aura 2 is not a cloud simulation system (mainly because of the need of selfshadowing) although it can still achieve very good results alike
I am not sure but you’d need to be able to disable the fog from it. Best I can tell is to ask the dev of envirosky.
Yes there is! You can create a Aura Volume from the toolbox, select the Inject Light so the volume will be filled with fake light. You can apply a 2D/3D texture mask on that volume if you need to refine the borders of the shafts 
There are no direct plans on HDRP (it is not even close to be usable for production) as 98 percents of users are not willing to use it now and the rest has only tried…
Gizmos freeze issue is on the work 
Vegetation Studio and Enviro reportedly work with Aura 2.
Can you try modifying the depth bias towards 0 to test?
Yes transparent shaders need to be modified to support Aura 2 as mentionned, please have a look in the doc so know how.
Transparent shadows are just fake s**t using dithered shadowmaps. Still scratching my head to have them work correctly.