Volumetric Fog & Mist - AAA realistic and animated fog, dust, low clouds and mist

Hi community!

This is the official Unity forum thread for both Volumetric Fog & Mist. Please note that Volumetric Fog & Mist 2 is also available which is a bundle that contains both the built-in and URP versions of the asset. The URP asset is a complete rewrite of the built-in version and, while it provides the same kind of visual results, includes many more features, like spot and point light shadows which are not available in the built-in version.

Most of the comments in the first pages are related to the built-in version as the URP version was released a few years after.

Volumetric Fog & Mist is a full-screen image effect that adds realistic, live, moving Fog, Mist, dust and Sky Haze to your scenes making them less dull and boring. We’re really excited to release this new asset for Unity!

Simply add the main script to your camera and you’re set (or follow the setup guide video in URP projects).

Volumetric Fog & Mist is the enhanced version of Dynamic Fog & Mist (which is also included) and has been designed to provide a better looking fog and ground-level cloud formations with support of lighting and glow effects.

Comes with 12 configuration presets for quick setup & run: mist, windy mist, low cloud formation, sea of clouds, ground fog, frosted ground, foggy lake, fog and heavy fog, smoke, toxic swamp and two sand storm variations.

You can customize the following features of the fog:

  • Density, noise strength and scale
  • Height, distance and distance fall-off
  • Alpha and albedo
  • Specular color, threshold and intensity
  • Light direction, color and intensity
  • Wind speed and direction
  • Height of sky haze, speed, noise strength and alpha.

In addition to the above, Volumetric Fog & Mist includes advanced features like fog volumes, elevated/floating fog, void areas, fog of war effect, point light support, light scattering, enhanced sprite 2D support and compatibility with Gaia, Time of Day and Horizon(ON).

Check out the videos and screenshots below and the asset page for more details or visit kronnect.com for more info, more assets and questions/support. Thanks!

Asset Store link: Volumetric Fog & Mist 2 | Fullscreen & Camera Effects | Unity Asset Store

Enjoy!

4 Likes

Wow! Nice work :slight_smile:

Thank you. I can’t wait to see what you can do with this effect guys! :slight_smile:

is it VR compatible?

Dynamic Fog & Mist vs Volumetric Fog & Mist ?

what’s the difference?

@JuMa not tested yet with VR.

@gameDevi we explain the differences here: http://kronnect.me/taptapgo/index.php?topic=1485.0

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Thanks :slight_smile:

Hi,
I was wondering if its possible to use Fog volumes in a large interior space, in which interior doesn’t have any fog but fog is still visible thru the window exteriors?
Asking because at the moment Volumes seems like only controlling the overall visibility. Is it possible to create fog-less areas in the middle of the fog?
Thanks

Hello! That’s something being worked out for next release.

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Hi guys!
We have just released V1.3 of Volumetric Fog & Mist on kronnect.com. Soon it will be available on the Asset Store.
Following this release, V2.0 will include support for indoor environments.

Check out the new features in the video below: improved support for transparent objects and elevated fog & clouds!
Purchase it now on the Asset Store and visit kronnect.com for the upgrade!

Thanks!

Hi guys!

V2.0 beta 1 is now available on kronnect.com featuring custom “void areas”.

A void area can be defined setting a world space position, a radius and a falloff. That zone will show a void inside the fog as demonstrated in the video below. This new feature is great for 3rd person view or for indoor environments (just set the position to the center of the room, set the radius, and the fog won’t enter that room!).

This feature is similar to Distance fog option, but the implementation is different. Distance fog option only works for 1st person view, since the distance is calculated from the camera.

Check out our Christmas Holidays Sales & Deals on kronnect.com!

Can you have multiple void areas or are you restricting to only having one?

Only one at this moment. It is intended to have your character visible in the middle of the fog in 3rd person view games or to create special effects.
You can change the position in real time of course.

V1.3 is now available which improves transparent objects handling. Please watch the video below for a demo:

Do you have any examples where you use different sun colours. I would like to see the fog picking them up :slight_smile:

Well, you gave me a good idea so I’ve implemented some changes and it can now “follow” automatically the Sun. Thank you Adam.

To make things easier, I have added a “Sun property” in the inspector. When you set this new property, the light direction, intensity and color will be automatically synced with that reference. As always, here’s a short video demonstrating the thing:

There’s a new beta on kronnect.com for all customers now.
Thanks and Happy Christmas to everyone!

2 Likes

Very nice - that adds so much more value :slight_smile:

2 Likes

Hello, I have some questions regarding the asset:

  1. Can I create a “black” fog using this asset? I am looking for a fog which in a way, simulates the look of smoke.
  2. The scales in my scene are not standard. For example, a 1m unity cube is about is about 1/20 of a meter in my scene. Can the fog asset handle this this? Are there tweakable settings to handle out-of-oridinary scene scales? I ask because the Unity global fog standard assets seems to not be able to handle this situation,

Thank you

Hi!

Regarding black smoke, yes, you can create both terrain level smoke or floating smoke, like in these images. Volumetric Fog & Mist includes a “smoke” preset.
I’m not sure how scaling could affect but in this scene the cubes use different random scales, from very tiny to quite big:

Nevertheless, if you find any issue or have any suggestion while working with the asset, we’d be very pleased to evaluate and implement it. Just drop by kronnect.com and check out latest betas/releases and our support forum. Thanks!

1 Like