Best Practices (current) for large amounts of static meshes

I ended up finding a reference to this thread: ANCIENT THREAD! - Hybrid Renderer Sandbox
And now I’ve added FrozenRenderSceneTag and have seen massive improvements, FPS is now like 140 with 10k entities. Hooray! However, this comes at a cost, as modifying one of these now frozen entities means a massive FPS drop. Oh well.

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