[Best Tool Asset Store Award] Amplify Shader Editor - Node-based Shader Creation Tool

I am loving my first foray into ASE. I’ve owned ShaderGraph since it was a beta, so I was bummed to see it languish. Then i tried out the graph editor for LWP but was underwhelmed.

One of the really big strengths of ASE is the large number of examples. Here I demo two simple extensions to a classic “burn effect” because I didn’t want my scripts to have to micro-manage the effect. I trigger the animation once and the shader takes care of the animation aspect.

I haven’t benchmarked the shaders. I’m a bit afraid of how much slower it might be than the standard shader, when it has not yet been triggered to animate. But I don’t really know a good way to benchmark shaders. What is the best approach to measuring shader performance and load on a GPU, without a thermometer?