Hey guys!
Currently i’m making a game that needs to load alot of player data upon game load everytime the game starts.
Data examples would be items, characters, stats, etc.
Currently I’m storing everything in a MSSQL Database and then posting/retrieving data via. the WWW Requests in Unity. However, I’m not sure about that this is the most efficient and fastest way to do it.
Since this is a Webplayer game, I cannot use files to store the data, since that’s not possible to create from Unity on a webserver.
I am using PlayerPrefs, but since that can only store tiny amounts of data, that’s just storing the Player’s Account ID for caching login.
Is there any other way you would go about data structure? My only requirements is that it can all work on a Webplayer.
Thanks everyone!
/ Kevin